Collaborated with the environment and design teams to polish and clean up level maps and collisions.
Communicated frequently with the game design team to ensure gameplay and level intent remained consistent.
Provided progress updates to team members and leads during open-world map production to maintain alignment and avoid workflow conflicts.
Collected and integrated feedback efficiently to improve level quality and maintain strong cross-team communication.
Proficient in using SpeedTree to create visually appealing vegetation assets optimized for low performance impact and studied the photogrammetry asset scanning workflow.
Assisted the environment team with asset placement tests and learned the asset import pipeline in the studio's game engine, Fuel.
Strong communication skills and the ability to collaborate effectively with team members.